Slot Machine Control Panel

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Everest’s slot machines needed improvements to their game controls.

The Problem

Early slot machines (such as Space Ace) had a very theme centric control design. User controls were built more by how they fit visually as they were by where they enabled the user.

Finding the Solution

Observing users showed a common “Bet Max -> Spin -> Double” action sequence. I divided the interface into four clusters; messaging, bet controls, play actions, and results.

(Petshop Payout reels by Jay Zak)